Follow the blood trail on the road as it curves west. We will address this side quest in full at the end of Part 12.įor now, go past Alfie and continue northwest along the road. If you still have the Blood Stone you earned from killing Pontius in Part 3, you can use that one, but we recommend waiting a bit longer so you can easily escort them to the town. Note that you cannot simply cast a healing spell on the pack animal you'll need to consume a Blood Stone on him by speaking to him. Listen to their story, which triggers the An A-Mount of Healing Magic side quest. Here, go north, and you'll find a couple with a pack animal named Alfie. When you pass by where the Immaculate Summoner was, you'll come to a familiar fork. If you wish to do it now, you can kill the mushrooms by holding CTRL and clicking on them.įor now, double back the way you came to the west of the cabin. We'll find the spell and explore the Witch's Cabin, but we'll do it in Part 8. In this walkthrough, we will not kill the mushrooms. Even if you have already triggered it, you'll want to return to the Homestead now.Īssuming you have not activated the blood stone, when you enter the Homestead, Zixzax will tell you a story about the source of Source. It fully cures status ailments, but more than that, consuming the item also triggers a new room in your Homestead. Now, this may seem unrelated, but you may still be carrying a blood stone in your inventory, if you took it from Pontius at the end of Part 3 and never used it. After answering such, you can then interrogate them about the White Witch herself and the barrier surrounding her cabin. In order, the answers to the riddles are an ear of corn, a stone, and a butterfly. The mushrooms won't give you information about anything unless you solve their riddles. Interact with any of them to speak with them. Three large, animated mushrooms surround the barrier on the fringe of the vegetation. Go back south and you'll find the White Witch's cabin, though a dark purple barrier is in the way. Trace the rock cliff as it curves back north, and you'll be able to trigger another Waypoint Portal, which is next to an open treasure chest. Go past him, but break off from the road and go due east. He'll try to stop you from proceeding, though you can convince him to let you pass or kill him. Go south and you'll run into an Immaculate Summoner. Keep following the road there are no enemies along the way, though you'll find a lot of plants that you might want to pick up.Īfter the bridge, the road is linear for a bit, but will soon fork again. You'll be right near a wooden bridge if you're going the right way. Go east from the new Waypoint Portal and follow the road. Since he's given you a location, let's head there first. He'll also tell you that the White Witch you've been looking for is nearby and mark her cabin on your map, though it does not update Find the Witch!. He'll tell you his story, and it triggers the Infiltrating the Immaculates side quest and updates A Source Hunter's Journey. As soon as you enter the forest, you'll be come upon by a robed man.
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